Exemple de programme en VPYTHON
Script python
-Installer le plugin- visual python:
http://www.vpython.org/VisualOverview.html
http://www.vpython.org/download.html
fichier : copier le source suivant dans le fichier Environnement.py
#!/usr/bin/python
from visual import *
#décors
from random import Random
class Position:
def __init__(self,x,y,z):
self.theArray= array([y,z,x])
self.x = self.theArray[2]
self.z = self.theArray[0]
self.y = self.theArray [1]
class Environnement:
def __init__(self,tailleMonde=20):
self.longueurMonde = tailleMonde
self.limitesMonde = Position(self.longueurMonde,self.longueurMonde,self.longueurMonde)
self.theScene = scene #VPYTHON ENTRY
self.theRate = rate #VPYTHON ENTRY
self.theRateValue = 100
self.sourceRandom = Random()
self.listeAnimal = []
self.listeRessources = []
self.nbIteration = 0
self.nbIterationMax = 2000000
self.g = 9.8
self.dt = 0.1
self.initScene()
self.createDecors()
def initScene(self):
self.theScene.x =0
self.theScene.y =0
self.theScene.forward = array((0.00001,-10,0))
self.theScene.scale =(0.1,0.1,0.1)
self.theScene.title = "Fourmis!"
self.theScene.fullscreen = 1
def createDecors(self):
hauteurCone = 1
for numcone in range(1,self.longueurMonde* 15):
if(self.sourceRandom.choice([-1,1]) == 1):
coneTemp= sphere(pos=(self.longueurMonde *self.sourceRandom.random()*self.sourceRandom.choice([-1,1]),0,self.longueurMonde*self.sourceRandom.random()*self.sourceRandom.choice([-1,1])),
radius = 0.25,
color = [0.5*self.sourceRandom.random() ,0.1,0.5])
else:
coneTemp = cone(pos=(self.longueurMonde *self.sourceRandom.random()*self.sourceRandom.choice([-1,1]),0,self.longueurMonde*self.sourceRandom.random()*self.sourceRandom.choice([-1,1])),
axis = (0,hauteurCone*self.sourceRandom.random()+0.5,0),
radius = 0.5,
color = [0.5*self.sourceRandom.random() ,0.1,0.5*self.sourceRandom.random()])
self.listeRessources.append(coneTemp)
coneTemp.velocity = vector(0,0,0)
coneReference = cone(pos=(0,0,0), axis=(0,3,0), radius=0.5, color=color.red)
self.drawEarth ()
theGround = box(pos=(0,0,0), length = 2*self.longueurMonde, height=0.01, width = 2* self.longueurMonde, color =[1.0,1.0,0.2])
def drawEarth(self):
#CONVEX
from random import uniform
L = []
c = convex(color=(0,0,0.5))
for i in range(100):
L.append(vector(0,1) + norm((uniform(-1,1),uniform(-1,1),uniform(-1,1))))
c.pos = L
L = []
d = convex(color=(0,0.5,0.5))
for i in range(100):
L.append(vector(0,1) + norm((uniform(-1,1),uniform(-1,1),uniform(-1,1))))
d.pos = L
L = []
e = convex(color=(0.5,0,0.5))
for i in range(100):
L.append(vector(0,1) + norm((uniform(-1,1),uniform(-1,1),uniform(-1,1))))
e.pos = L
def addAnimals(self,TypeOfAnimal,number):
#creation des fourmis
for numeroAnimal in range(0,number):
position= (self.longueurMonde*self.sourceRandom.random()*self.sourceRandom.choice([-1,1]),
0.5,
self.longueurMonde*self.sourceRandom.random()*self.sourceRandom.choice([-1,1]))
animalTemp = TypeOfAnimal(position)
self.listeAnimal.append(animalTemp)
def addDefaultAnimals(self):
pass
def goWorld(self):
self.theRate(self.theRateValue)
while self.nbIteration < self.nbIterationMax:
self.nbIteration += 1
#Pour chaque fourmi, deplacer la fourmi
#si une fourmi rencontre un grain de sable, elle le déplace en hauteur et
#~ du mouvement qu'elle a réalisé pour le heurter
for currentAnimal in self.listeAnimal:
currentAnimal.move(self)
#~ for currentRessource in self.listeRessources:
#~ if currentRessource.y > 0.25:
#~ currentRessource.pos = currentRessource.pos + currentRessource.velocity*self.dt
#~ currentRessource.velocity.y = currentRessource.velocity.y - self.g*self.dt
fichier : copier le source suivant dans le fichier Fourmi.py
#!/usr/bin/python
#UTILISER LES trois boutons de la souris pour zoomer, rotation, ...
#~ NB: array((Y,Z,X))
from visual import *
#décors
from random import Random
from Environnement import Environnement
class Fourmi:
ID=0
sourceRandom = Random()
def __init__(self,position):
#CREATION DE LA FOURMI
self.forme = frame(name ="fourmi"+str(Fourmi.ID))
Fourmi.ID+=1
self.seuilCapteur = 0.05
self.facteurDepl = 0.05
self.pasDeplacement = 1*Fourmi.sourceRandom.random()+0.1
self.deplacememtPrivilegie = array((self.pasDeplacement*Fourmi.sourceRandom.random()*Fourmi.sourceRandom.choice([-1,1]),
0,
self.pasDeplacement*Fourmi.sourceRandom.random()*Fourmi.sourceRandom.choice([-1,1])))
#MOUVEMENT DE LA FOURMI
self.forme.pos = position
self.forme.color = (Fourmi.sourceRandom.random(),Fourmi.sourceRandom.random(),Fourmi.sourceRandom.random())
self.trajectoireFourmi = curve(radius = 0 ,color = self.forme.color)
#corps
sphere(frame = self.forme, pos=(1,0,0), radius=0.28, color=color.white)
sphere(frame = self.forme, pos=(0.25,0,0), radius=0.25, color=self.forme.color)
sphere(frame = self.forme, pos=(0.60,0), radius=0.20, color=color.white)
#yeux
sphere(frame = self.forme, pos=(0,0.1,-0.15), radius=0.05, color=color.red)
sphere(frame = self.forme, pos=(0,0.1,0.15), radius=0.05, color=color.red)
#pattes
oscillationPatte = 0.25
leg1 = cylinder(frame = self.forme , pos = (0.4,0,0.15), radius = 0.01, axis = (-oscillationPatte,-0.5,0), color = color.blue)
leg2 = cylinder(frame = self.forme , pos = (0.4,0,-0.15), radius = 0.01, axis = (oscillationPatte,-0.5,0), color = color.blue)
leg3 = cylinder(frame = self.forme , pos = (1,0,0.15), radius = 0.01, axis = (-oscillationPatte,-0.5,0), color = color.blue)
leg4 = cylinder(frame = self.forme , pos = (1,0,-0.15), radius = 0.01, axis = (oscillationPatte,-0.5,0), color = color.blue)
leg5 = cylinder(frame = self.forme , pos = (0.6,0,0.15), radius = 0.01, axis = (-oscillationPatte,-0.5,0), color = color.blue)
leg6 = cylinder(frame = self.forme, pos = (0.6,0,-0.15), radius = 0.01, axis = (oscillationPatte,-0.5,0), color = color.blue)
#faire bouger les pattes
def changeDirection(self):
#faire bouger les pattes
self.pasDeplacement = 0.5*Fourmi.sourceRandom.random()+0.01
self.deplacememtPrivilegie = array((self.pasDeplacement*Fourmi.sourceRandom.random()*Fourmi.sourceRandom.choice([-1,1]),
0,
self.pasDeplacement*Fourmi.sourceRandom.random()*Fourmi.sourceRandom.choice([-1,1])))
self.forme.axis = - (self.deplacememtPrivilegie)
self.moveLegs()
def estHorsLimites(self,limitMonde):
reponse = 0
formeFourmi = self.forme
if (formeFourmi.x >0):
if(formeFourmi.x + self.seuilCapteur >limitMonde.x ):
reponse =1
formeFourmi.x = limitMonde.x
if (formeFourmi.x <0):
if(formeFourmi.x - self.seuilCapteur < -limitMonde.x ):
reponse =1
formeFourmi.x = -limitMonde.x
if (formeFourmi.z >0): #Z est Y
if(formeFourmi.z + self.seuilCapteur >limitMonde.z ):
formeFourmi.z = limitMonde.z
reponse =1
if (formeFourmi.z <0):
if(formeFourmi.z - self.seuilCapteur < -limitMonde.z):
formeFourmi.z = -limitMonde.z
reponse =1
return reponse
def estdans(self, forme1):
reponse =0
formeFourmi = self.forme
from math import fabs
formeFourmi = self.forme
if ((formeFourmi.x - forme1.x)*(formeFourmi.x - forme1.x) + \
(formeFourmi.y - forme1.y)*(formeFourmi.y - forme1.y) +\
(formeFourmi.z - forme1.z)*(formeFourmi.z - forme1.z) < 4):
reponse =1
#~ print("estdans!")
#~ print("formeFourmi.x - forme1.x! ")+str(formeFourmi.x - forme1.x)
#~ print("formeFourmi.z - forme1.z! ")+str( formeFourmi.z - forme1.z )
return reponse
#faire bouger les pattes
def moveLegs(self):
#faire bouger les pattes
def flip(aForme):
aForme.axis [0] = - aForme.axis[0]
aForme.radius = aForme.radius
for patte in self.forme.objects:
flip(patte)
def move(self,world):
depl = array((Fourmi.sourceRandom.random()*Fourmi.sourceRandom.choice([-1,1])*self.facteurDepl,
0,
Fourmi.sourceRandom.random()*Fourmi.sourceRandom.choice([-1,1])*self.facteurDepl
))
self.forme.pos = self.forme.pos + self.deplacememtPrivilegie + depl
#positionnement orientation fourmi
self.forme.axis = - (depl + self.deplacememtPrivilegie)
self.moveLegs()
#~ self.trajectoireFourmi.append(pos = self.forme.pos + array((0,-0.4,0)) )
#Detection des ressources
#~ for object in world.listeRessources:
#~ if object.__class__ == sphere:
#~ if self.estdans(object):
#~ object.pos = object.pos + array((0,0.5,0))
if(self.estHorsLimites(world.limitesMonde)):
#modifier deplacement priviligié
self.changeDirection()
else:
#gestion des chocs avec autres fourmis
for otherAnimal in world.listeAnimal:
if(otherAnimal != self):
if(self.estdans(otherAnimal.forme)):
self.changeDirection()
def main():
env = Environnement(tailleMonde = 15)
antsNumber = 15
env.addAnimals(Fourmi,antsNumber)
env.goWorld()
main()
Page HTML
Vpython
la puissance de Vpython
Ceci est un exemple de programme qui utilise le module d'extension Vpython
( http://www.vpython.org/ ).Le site contient un tutorial et l'installation est intuitive.
Voici un exemple d'agents (fourmis) qui évoluent
dans un environnement: le but n'est pas de surcharger le code d'intelligence artificielle distribuée (IAD)
mais de vous montrer la rapidité avec laquelle on peut effectuer une représentation 3D d'un système multiAgent avec VPython.
pour toutes suggestions: fabricedefougerolles@yahoo.fr
Résultat